Tactile Sound: The Overlooked Gateway

by cephoe on January 29, 2010

in Tactile Sound



enigmatic sound Tactile Sound: The Overlooked Gateway

One of the main investigative areas here is tactile sound. So what is tactile sound exactly? It is the sensation of sound transmitted directly to the human body by contact, rather than by sound waves through the ears (or via tympatic sensation).

More specifically, it is sound perceived through bone conduction, through muscles and deep tissue, and via skin sensation. We perceive the vibrations through our haptic senses which include both kinesthetic (muscle) and touch (cutaneous) senses. We feel both inaudible (infrasonic frequencies) and audible frequencies. Thus, tactile sound is not just brute rumbles and shock waves. Tactile sound can be perceived in high fidelity up to the mid-range frequencies. According to NASA research we perceive 0-1 kHz through the sense of touch, 0-30 kHz through kinesthesia (the sense of the relative position of neighboring parts of the body), and 0.20 kHz to 20 kHz through our ears. Note there’s an overlap — in the 0.02-1kHz range.

WhiteCap Screen Shot 0017 Tactile Sound: The Overlooked Gateway

Tactile sound is an sensation that many seek out. Much money is often spent on expensive subwoofers achieve mega bass effects. In this pursuit, subwoofers are often pushed past recommend levels, resulting in damaged equipment, muddied sound fields, and disturbed neighbors. Realistically, subwoofers not produce tactile sound very well. They are design to transmit low frequency sound through the air. Note, however, that tactile transducers don’t usually produce bass below 25 – 30Hz. Correctly installed and enclosed subwoofers can producer lower and louder deep bass, but they will not produce the same level of tactile vibrations.

So what kind of device produces tactile sound? Tactile Transducers. These are electro-mechanical devices that are built specifically to vibrate objects. They are very similar to a loudspeaker woofer driver minus the cone.

There are two basic flavors of transducer: inertial shakers and linear actuators. Let’s take a look at the differences between the two:

Inertial Shakers

Inertial Shakers

Inertial Shakers (Image via HomeToys.Com)

Inertial Shakers operate by shaking a mass in an enclosed housing. The resulting vibrations are transferred to an attached object, like the wooden crossbeam of a couch, for example. Usually, shakers are bolted directed to an object.

Companies that make Inertial Shakers include: Clark Synthesis, Aura Sound, Earthquake Audio, Buttkicker and Sonic Immersion Technologies. These devices vary widely in price –some produce a simple shaking effect, some produce high-fidelity sounds that compliment to a stereo system or home theater (such as those offered by Clark Synthesis, my personal favorites).

Linear Actuators

Linear Actuators

Linear Actuators. (Image via HomeToys.Com)

Linear Actuators are transducers that push against a hard surface. They apply a force directly to an object, in contrast to Inertial Shakers which vibrate themselves, and then transmit that vibration into another object. Commercially available Linear Actuators usually replace the feet of a chair. They operate by pushing against the floor, and directly lifting and dropping a chair. They tend to be more expensive that Inertial Shakers, and they can be only installed under chairs — they can’t be installed under a floor or in a swimming pool like the shakers above.

Companies that offer Linear Actuator include: Crowson Technology and d-Box Technologies.

See also: The Tactile Transducer FAQ

{ 1 comment… read it below or add one }

felipe February 22, 2010 at 8:57 am

It is a very interesting article.
Could you please direct me to some of the references that you mention on it…more specifically to the part that says “According to NASA research we perceive 0-1 kHz through the sense of touch, 0-30 kHz through kinesthesia (the sense of the relative position of neighboring parts of the body), and 0.20 kHz to 20 kHz through our ears. Note there’s an overlap — in the 0.02-1kHz range.”…where can I find that article.

Thanks a lot

Felipe

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